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After the player guides him in an attempt to escape the facility and close the portal, the game ends with a mysterious figure who offers Freeman employment. The player takes on the role of Gordon Freeman, a scientist involved in an accident that opens an inter-dimensional portal to the world of Xen and floods the facility with hostile alien creatures. The original Half-Life takes place at a remote laboratory called the Black Mesa Research Facility.
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Similarly, Alyx will often take up strategic positions and provide covering fire to keep the player safe while they travel to a certain area or perform certain actions. In this scenario, the player can conserve their ammunition by using a flashlight to help Alyx spot and kill oncoming enemies. Examples of this co-operative gameplay include combat in underground levels. For part of the code, she was explicitly programmed to avoid performing too many mechanical or repetitive actions, such as repeating lines of dialogue or performing certain routines in combat situations. The developers described Alyx's programming for Episode One as a "personality code" as opposed to an "AI code", emphasizing the attention they gave to make Alyx a unique and believable companion. The AI for Alyx Vance, Gordon's companion, was explicitly designed for co-operative play in Episode One to complement the player's abilities.
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Unlike in Half-Life 2, where Gordon's first weapon is the crowbar, Gordon first acquires the Gravity Gun, which plays a crucial role in the game by allowing the player to use physics to manipulate objects at a distance in both combat and puzzle-solving scenarios. Throughout the course of the game, the player accesses new weapons and ammunition that are used to defend the character from enemy forces. A head-up display appears on the screen to display the character's health, energy, and ammunition. Episode One integrates tutorial-like tasks into the story to familiarize the player with new gameplay mechanics without breaking immersion.
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The gameplay is broken up between combat-oriented challenges and physics-based puzzles.
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In Episode One, players make their way through a linear series of levels and encounter various enemies and allies. Episode One received a generally positive critical reaction, and the co-operative aspects of the gameplay received particular praise, although the game's short length was criticized. Episode One is available as part of a bundle package known as The Orange Box, which also includes Half-Life 2, Episode Two, Team Fortress 2, and Portal. Valve views episodes One through Three tantamount to a standalone release. As the game comes to an end, Gordon and Alyx are caught in a major accident, and their fates are revealed in the sequel, Episode Two. During the course of the game, Gordon travels with Alyx as they attempt to evacuate the city. When the story begins, Gordon wakes up outside the enemy's base of operations, the Citadel, after being left unconscious from the concluding events of Half-Life 2. Episode One follows scientist Gordon Freeman and his companion Alyx Vance in humanity's continuing struggle against the alien civilization known as the Combine. The game's events take place immediately after those in Half-Life 2, in and around war-torn City 17. The game debuted new lighting and animation technologies, as well as AI sidekick enhancements. Episode One uses the same game engine, Source, as Half-Life 2. Initially called Half-Life 2: Aftermath, the game was renamed Episode One after Valve became confident in using an episodic structure for the game. It was developed by Valve Corporation and released on June 1, 2006. Half-Life 2: Episode One (stylized as HλLF-LIFE2: EPISODE ONE) is a first-person shooter video game, the first in an intended series of episodes that would serve as the sequels to Half-Life 2 (2004).